As a new approach to
interactive product development, we found possibilities in interactions
themselves as the starting point of a product development, and propose a
concept of interaction-driven design. We focused on the
movements in interactions, such as users' input behaviors and feedback
movements from the system's output. In this paper, design patterns and
their characteristics for three different interactive product
development approaches, including our newly proposed one, were examined
through an ideation workshop: 1) user-driven product development, 2)
technology-driven product development, and 3) interaction-driven product
development. We were able to see that results for the development of
interactive products differed depending on the combining order or the
linking patterns of factors such as form, function, and interaction.
Interaction-driven product development opens up a wider range of linking
possibilities compared to the other two approaches.
DIS '12 Proceedings of the Designing Interactive Systems Conference
DIS '12 Proceedings of the Designing Interactive Systems Conference