The field of interaction design is littered with examples of
artefacts, which seemingly do not adhere to well-known
physical causalities and our innate expectations of how
artefacts should behave in the world, thereby creating the
impression of a magic reality; where things can float in
mid-air, the usually inanimate TV can become animate, two
separate objects can become physically connected, and we
can move objects with our mind. The paper presents
Subbotsky’s [21] four types of magical causalities: mindover-matter
magic,
animation
magic,
nonpermanence
magic
and sympathetic magic, as a way to reflect upon the
magical realities constructed by technological artefacts.
7th International Conference on Tangible, Embedded and Embodied Interaction