In this article I argue that it is
important to develop experiential prototypes which have multi-tasking
capabilities. At the same time I show that for embedded prototype software
based on the popular Arduino platform this is not too difficult. The approach
is explained and illustrated using technical examples – practical and hands-on,
down to the code level. At the same time a few helpful notations for designing
and documenting the software are introduced and illustrated by the same
examples. Finally a few case studies of the technical approach are listed.
Design and semantics of form and movement DeSForM 2013