EMPLOYING RANDOM PROCESSES AND STORYTELLING FOR DESIGN CREATIVITY

This paper describes and demonstrates teaching methods and results from seminars that employed random processes and combinatorics in the ideation phase, and storytelling for concept development purposes. The seminars where focussed on multi-touch software applications, but the processes and methods can as well be transferred to other areas of design. With the help of random based creativity techniques, a huge number of ideas were generated in a limited time. In a second step, promising ideas were further evolved with a storytelling approach, ensuring a user-centred view. The resulting stories then were used as a source for use case descriptions and the design of activity-diagrams.

ICDC2012 Glasgow